
CHENGZAN DONG
Puzzle / Level Designer
Mechanics and more
Trootpia
Mobile game, In-development
Puzzle designer
Trootopia is a 2D real-time tactic battle game that combined the visual of battle and audio beats to create the unique mechanic of the rhythm.
The project is in developing by Starbestow, a Hongkong & Xiamen based game studio. I'm currently work as the technical designer in the group.
Flipped
Platformer game
Dveloper
Flipped (2020) is a platformer game featured with the color switch action and the hook & swing challenges. The demo is a part of the practice-research about the three blocks of game feel and apprach to deliver fluent and satisfying experiecne.
Time, Line
Puzzle game
Developer, Animator, Programmer
Time, Line (2020) is a Sokoban-like puzzle game featured with that a line devided the past and future and present them on therscreen. The core mechanic is that "Change the past will also change the future but change future the past won't be influenced.
It's a game jam project finished in a week and won the prize of Best Game Award and the Best Student Game Award of Indie Camp 2020. Then I developed it as the practice research of the puzzle design and the motion design in RMIT courses.
BattleProrotype
Action battle arena
Developer, Animator, Programmer
Battle Prototype is the production of practice research exploring how to achieve the hit feeling in action from the action system, character animation and feedback.
The top-down arena battle game provides a free combo system and a juicy game feels for players. I designed, produced all of the codes and resources of the project
Pop Down
Casual game
Level designer, Gameplay designer
Popdown(2018) is a vertical arcade casual game that players can rotate the scene to another side to get through obstacles that seem impossible to pass. It's a group work and I design the core mechanic of the gameplay. We finished the demo in a 10 days game jam and achieved the first award.
Rewind
Puzzle platformer
Level designer, Gameplay designer
Rewind(2018) is a puzzle platformer game that players can control the time of objects in the scene to solve the puzzles.
Same as Pop Down, it's also a group work finished in the 15 days game jam (another round of the same jam). I design the core mechanic and some themes of the puzzle. We won the first award in this 15 days jam.