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CHENGZAN DONG

  Puzzle / Level Designer
  Mechanics and more

Trootpia

Mobile game, In-development
Puzzle designer

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Trootopia is a 2D real-time tactic battle game that combined the visual of battle and audio beats to create the unique mechanic of the rhythm.

The project is in developing by Starbestow, a Hongkong & Xiamen based game studio. I'm currently work as the technical designer in the group.

Flipped

Platformer game
Dveloper

Flipped (2020) is a platformer game featured with the color switch action and the hook & swing challenges. The  demo is a part of the practice-research about the three blocks of game feel and apprach to deliver fluent and satisfying experiecne.

Time, Line

Puzzle game
Developer, Animator, Programmer

Time, Line (2020) is a Sokoban-like puzzle game featured with that a line devided the past and future  and present them on therscreen. The core mechanic is that "Change the past will also change the future but change future the past won't be influenced.

It's a game jam project finished in a week and won the prize of Best Game Award and the Best Student Game Award of Indie Camp 2020. Then I developed it as the practice research of the puzzle design and the motion design in RMIT courses.

BattleProrotype

Action battle arena
Developer, Animator, Programmer

Battle Prototype is the production of practice research exploring how to achieve the hit feeling in action from the action system, character animation and feedback. 

The top-down arena battle game provides a free combo system and a juicy game feels for players. I designed, produced all of the codes and resources of the project

Pop Down

Casual game
Level designer, Gameplay designer

Popdown(2018) is a vertical arcade casual game that players can rotate the scene to another side to get through obstacles that seem impossible to pass. It's a group work and I design the core mechanic of the gameplay. We finished the demo in a 10 days game jam  and achieved the first award. 

Rewind

Puzzle platformer
Level designer, Gameplay designer

Rewind(2018) is a puzzle platformer game that players can control the time of objects in the scene to solve the puzzles.

Same as Pop Down, it's also a group work finished in the 15 days game jam (another round of the same jam). I  design the core mechanic and some themes of the  puzzle. We won the first award in this 15 days jam. 

More works

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